Numina

Sorcery
Humans that aren't blessed with the innate talent of Mages, hermetic or otherwise, can still touch upon the world of magic through Sorcery also commonly referred to as Hedge magic. This sort of magic, as opposed to the dynamic magic of mages, is static and linear. Each spell has one effect, each ritual one outcome - much like vampiric magic. Below's a couple of spells a long with a host of rituals each level. Spells have a variety of rolls, usually Sorcerer + some attributes, whereas rituals always roll Intelligence + Sorcery.

Level 1
Minor Curse

With a single gesture and some hastily whispered words, the Victim of this minor curse suffers a series of minor accidents that inconvinience them greatly. Revelation
 * Dice Pools: Wits + Sorcery vs Will
 * System: The subject of this curse suffers a +1 dc to all rolls involving a specific skill, chosen at the moment of the cursing. Such as cursing the victims athletics skill might mean they suffer minor bruises and injuries which inconvinience their athletics skills or the like
 * Duration: 1 day per success margin

The Theurgist does not peer into the spirit world so much as command nearby supernal beings to reveal themselves.
 * Dice Pools: Charisma + Sorcery