Clans and Bloodlines

Vizier
Disciplines: Auspex, Presence, Quietus

Bane: The Viziers of the Banu Haqim all suffer from an obsession with regards to a craft or an intellectual subject. Whenever the chance presents itself to engage in conversation about the subject, study about the subject or engage in the craft directly they must roll a willpower roll to ignore it. To ignore the subject impose a penalty on their mental rolls equal to their Bane severity, as the obsession gnaws at their minds, this penalty lasts for a scene.

Baali
Disciplines: Daimonion, Presence, Obfuscate

Bane: The torment of a Baali's blood recoils from religious symbols, making them particularly vulnerable to such iconography. Unless a given religious symbol have been abandoned for more than 50 years, any individual brandishing a religious symbol at the Devil levi's a penalty equal to their Bane severity on all of their rolls for as long as the symbol is presented.

Lhiannan
Disciplines: Animalism, Presence, Blood Sorcery(Ogham)

Special: All Lhiannan play host to a minor spirit, an ephemeral companion formed from a shard of spirit from their sires spirit on the night of their embrace.

Bane: The Lhiannan draw their strength from nature, and their power diminishes when they spend too much time within urban areas. If A Lhiannan ever goes more than a week without sleeping at least one full day in the wilds, they incur a penalty to all of their dice pools equal to their Bane severity. These penalties can be removed by sleeping one full day out in the wilds. A park, massive garden or something similar might substitute as long as they're not to tainted by technology. A Lhiannan's spirit shard will always let them know if an area is fit for them to sleep in.

Ravnos
Disciplines: Animalism, Chimerstry, Fortitude

Bane:  While the Ravnos are masters of changing the reality around them, they have a harder time changing their own fundamental reality. All Ravnos have a key personality trait, chosen at character creation, which they are incapable of resisting if the opportunity to express it presents itself. This can be some kind of virtuous act, such as defending the weak, or something more sinister, such as taking advantage of someone in a lesser position. When presented with the opportunity to indulge in her virtue or vice, she does so unless the player succeeds on a willpower roll. If she denies herself this indulgence, the Ravnos suffer a penalty on all Social rolls equal to their bane severity for the rest of the scene, as she suffers from irritability and general social disharmony.